Working color vector art for a mascot character project. The ogre will be used as a mascot for a video game portal website. We needed a prop and I suggested a video game controller, the client wanted to go with an old-school Atari 2600 controller, which I think looks great. it’s such an iconic design it really reads well, which is important for smaller sizes.
Client asked for two versions, one a “thumbs up” version as well as a more “dumb” version of him scratching his head:
Vector artwork created in Adobe Illustrator CS4 using a Wacom Intuos4 graphics tablet.
Here’s the very rough initial sketch I created in pencil on paper to get a feel for the look of the guy:
I always work very rough and loose to get the feel for the character, and then work on refining the character in Photoshop (note I am still working very rough at this stage):
Working on layers helps immensely. In this case I wanted the legs just a little bit larger. Also did some further refining to the line art:
A little more refining and some rough tone:
At this stage, I suggested to the client that perhaps to brand the character more closely to the video game theme, we should swap the club with a video game controller. The client suggested the old-school Atari 2600 controller, and I couldn’t have agreed more:
You’ll note in the above sketch that I left in a reference photo I used for the hand. I used Apple’s Photo Booth to capture the image with my webcam, dragged the snapshot right from the Photo Booth tray on to the Photoshop icon in the Dock, then copied & pasted into the Photoshop sketch file.
Client enthusiastically approved the Atari version, and the final line art drawing was finished to use as the template for the final vector art:
An alternate version with the ogre giving a “thumbs up” was also created, with some small tweaks to the brow and eyes. From here the art was placed into Adobe Illustrator and the vector art was hand-created using the Pen tool and a Wacom Intuos graphics tablet.
Initially the ogre was too green in color (I was given a lesson in true ogre skin color from the gamer’s perspective on this project):
Since I created all the main color areas as global swatches in Illustrator, the colors were easily tweaked to the finals you see at the beginning of this post.
by George Coghill -
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Tags: Adobe, Adobe Illustrator, art, cartoon, CS4, illustrator, vector, Wacom














Great character.
The old school Atari controller rules! Really enjoy these kinds of posts from you, seeing your work evolve from sketch to finished piece.
Karyn
Thanks Karyn! Glad you enjoyed. I too love to see artists’ process posts and preliminary sketches, so of course I need to create them myself
And at times I have had “eureka” moments when going through the steps like this.
I’m not sure that I see the Dave Rogers resemblence…..
Nice stuff you have here George-even to the untrained pedestrian eye!
Ron
Thanks Ron!